Most visitors stay spectators.
Yours become explorers.
Aventa writes an audio adventure into your rooms. Guests scan one code at the door, and from then on the building talks back: a story in every room, a small puzzle hiding in the details, and a locked finale that only a finished key will open.
How the visit unfolds
A ticket becomes a quest
One QR scan at the entrance and a voice greets your guests by the door. No app hunt, no rental counter.
Rooms answer back
In every room a story, then a challenge: count the arches, find the hidden secret. Each win presses a seal into their master key.
The last door opens
A finished master key unlocks the finale, and your guests leave with a badge, a photo, and a story they’ll retell.
Retire the audioguide.
Hire an adventure.
And run it for less time, money and fuss.
Now picture it in your rooms.
See it running in your venueYour whole job is one email, one walk and one yes.
Forward what exists
A phone video of your rooms, an old tour script, a few notes. No material? We draft from public sources.
Walk it once, like a visitor
Scan a private QR and walk the test tour. Point at anything (a sentence, a picture, a voice) and we fix it before you’re back at your desk.
Say yes to launch
Nothing goes live without your OK. Afterwards you have full access to the platform. A new exhibition, a corrected date, an extra room: change anything yourself, live in minutes.
Everything else is on us.
One call. Then we build.
Twenty minutes about your house. If it fits, you get a playable demo of your own rooms, before you spend anything.
Prefer email? mariia@aventa-go.com
The questions every venue asks
Do we have to build it ourselves?
No. We build the draft, walk your rooms together, and tune it until it feels right. You contribute the things only you know, and approve every word before a single visitor hears it.
How much of my time does it take?
A few hours in total: sharing your material at the start, one walkthrough of your rooms, and your notes on the draft. We handle everything else.
What does it cost?
The demo and the conversation are free. After that we scope a pilot together (one wing, one floor, or one garden path) before any bigger commitment. Expect a fraction of a traditional audioguide production, and you see the demo before you spend anything.
Can we change things later?
Any time. Tell us the change (a corrected date, a swapped audio take, a new room) and every visitor hears the new version. No re-production, no new devices, no new project.
Will this work for older guests who aren’t gamers?
Yes. The games are invitations, not gates: every guest can simply listen and enjoy the stories, and whoever wants to play, plays. Nothing blocks the classic visit, and nobody has to solve anything to move on.
Does it replace our guides or our existing audioguide?
It complements them. Your human tours keep running as before. Aventa is for the many visitors who never book one, and it gives them a reason to stay longer and come closer.
What about visitors without headphones or with older phones?
No headphones needed: at room volume the phone speaker works like a classic handheld audioguide. And the tour runs in the browser, so if a phone can scan a QR code, it can play the tour.
What about languages?
Tours are multilingual by design, and we draft in the languages your visitors speak.